Today, we will be creating our boss encounters that the player will face throughout the game. This was the final thing left to add to the game before build and release. I decided I wanted the game to continue until the player dies and kind of do a high score…


Today we’re getting closer to wrapping up the Space Shooter game. In this article, we create a new enemy type that will move diagonally and shoot a triple shot laser. You will need to create a new enemy prefab as well as a new prefab of the triple shot. You…


Today, we will be creating a homing missile for the player to use against the enemies. First, find a sprite that you want to use for the missile, then add a BoxCollider2D on it and set it as a trigger. Then add a Rigidbody2d component and set the gravity scale…


In today’s article, we create an enemy that can shoot backward at the player if they get past them. I duplicated the base enemy and changed its appearance to look like there were guns on the tail of the ship. …


In today’s article, we will give the enemy the ability to shoot and destroy powerups. To start this, we will open our ‘Enemy’ script and create a couple of new variables.


In this article, we create an enemy type that can dodge shots from the player.

To start we need to duplicate an enemy prefab and place it in the hierarchy. We will rename it as ‘Enemy_Dodge’. We will create an empty game object on it and call it ‘LaserDetector’. We…


In today's article, we will add a shield to an enemy at random. This system is quite simple but can cause a headache which I will explain at the end.

First, in the ‘Enemy’ script, we will be adding some variables.


In this article, we will be adding a new secondary fire powerup. I’m wanting to create a spray shot that will shoot three lasers. One laser will be shot forward, while two other lasers will be shot out diagonally from the left and right wings. Let’s get started.

Let’s create…


Today I add on to the spawn manager and balance out some enemies. The technique I used is exactly as I did when I balanced the power-up up spawn system. Here is the article for that which explains some things better. …


It’s been about a week since my last article. I went on vacation with my family and now I’m ready to wrap up this project. Today I’m fixing a couple of tiny bugs that were bothering me. The first was when the player collected the health pickup when they already…

Chance Cornell

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